SOFTWARE ENGINEER II (GPU PERFORMANCE)
Company: Microsoft Corporation
Location: Mountain View
Posted on: November 12, 2024
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Job Description:
The Artificial Intelligence (AI) Frameworks team at Microsoft
develops the AI software used to train and deploy the world's most
advanced AI models. We collaborate with our hardware teams and
partners to build the software stacks for Microsoft's
next-generation supercomputers and the new Maia-100 AI accelerator.
We work closely with ML researchers and developers to optimize and
scale out model training and inference. We work directly with
OpenAI on the models hosted on the Azure OpenAI service.We are
hiring a Software Engineer II (GPU Performance) to work on GPU
(Graphics Processing Units) performance analysis and optimization.
As a member of this team, you will have the opportunity to work on
the fundamental abstractions, programming models, runtimes,
libraries and APIs to enable large scale training and inferencing
of models on novel AI hardware.This is a technical role focused on
performance analysis and optimization of machine learning models:
it requires hands-on software development skills. We're looking for
someone who has a demonstrated history of solving hard technical
problems and is motivated to tackle the hardest problems in
building a full end-to-end AI stack. An entrepreneurial approach
and ability to take initiative and move fast are essential.We do
not just value differences or different perspectives. We seek them
out and invite them in so we can tap into the collective power of
everyone in the company. As a result, our customers are better
served.Microsoft's mission is to empower every person and every
organization on the planet to achieve more. As employees we come
together with a growth mindset, innovate to empower others, and
collaborate to realize our shared goals. Each day we build on our
values of respect, integrity, and accountability to create a
culture of inclusion where everyone can thrive at work and
beyond.ResponsibilitiesSoftware development in C/C++, Python, and
in GPU languages such as CUDA, ROCm, or TritonWork with
cutting-edge hardware stacks and a fast-moving software stack to
deliver best-of-class inference and optimal cost.Engage with key
partners to understand and implement performance analysis and
optimization for state-of-the-art LLMs and other models.Embody our
culture (https://careers.microsoft.com/v2/global/en/culture) and
values
(https://www.microsoft.com/en-us/about/corporate-values)QualificationsRequired
Qualifications:Bachelor's Degree in Computer Science or related
technical field AND 2+ years technical engineering experience with
coding in languages including, but not limited to, C/C++, CUDA, or
ROCmOR equivalent experience.1+ years' practical experience working
on applications that use GPUs, experience in optimizing their
performanceOther Requirements:Ability to meet Microsoft, customer
and/or government security screening requirements are required for
this role. These requirements include but are not limited to the
following specialized security screenings: Microsoft Cloud
Background Check: This position will be required to pass the
Microsoft Cloud Background Check upon hire/transfer and every two
years thereafter.Preferred Qualifications:Bachelor's Degree in
Computer ScienceOR related technical field AND 4+ years technical
engineering experience with coding in languages including, but not
limited to, C/C++, CUDA, or ROCmOR Master's Degree in Computer
Science or related technical field AND 2+ years technical
engineering experience with coding in languages including, but not
limited to, C/C++, CUDA, or ROCmOR equivalent experience.Experience
writing new GPU kernels, going beyond experience of GPU workloads
with existing library kernelsExperience in low-level performance
analysis and optimization, including proficiency using GPU
profiling tools such as NVIDIA Visual Profiler, and NVIDIA Nsight
ComputeTechnical background and solid foundation in software
engineering principles and architecture designExposure to Deep
Neural Network inference and experience in one or more deep
learning frameworks such as PyTorch, Tensorflow, or ONNX
RuntimeCross-team collaboration skills and the desire to
collaborate in a team of researchers and developersSoftware
Engineering IC3 - The typical base pay range for this role across
the U.S. is USD $98,300 - $193,200 per year. There is a different
range applicable to specific work locations, within the San
Francisco Bay area and New York City metropolitan area, and the
base pay range for this role in those locations is USD $127,200 -
$208,800 per year.Certain roles may be eligible for benefits and
other compensation. Find additional benefits and pay information
here: https://careers.microsoft.com/us/en/us-corporate-payMicrosoft
will accept applications for the role until November 29,
2024.#AIFX#AIPLATFORM##AIPLATREF##SHPE24MSFTMicrosoft is an equal
opportunity employer. Consistent with applicable law, all qualified
applicants will receive consideration for employment without regard
to age, ancestry, citizenship, color, family or medical care leave,
gender identity or expression, genetic information, immigration
status, marital status, medical condition, national origin,
physical or mental disability, political affiliation, protected
veteran or military status, race, ethnicity, religion, sex
(including pregnancy), sexual orientation, or any other
characteristic protected by applicable local laws, regulations and
ordinances. If you need assistance and/or a reasonable
accommodation due to a disability during the application process,
read more about requesting accommodations
(https://careers.microsoft.com/v2/global/en/accessibility.html)
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Keywords: Microsoft Corporation, Santa Clara , SOFTWARE ENGINEER II (GPU PERFORMANCE), IT / Software / Systems , Mountain View, California
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